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Thursday, November 13, 2008

Football Betting >The Rules

By: THE GRADUATE

Football Betting Rules
If a player wagers on the favorite, that team must win by more than the amount of the point spread. On all straight bets, if the favorite wins by the exact point spread, the wager is a push, tie or "no action" and all bets are credited back to the player's account.

The numbers listed directly under the O/U Game is referred to as the total (over/under). Players can wager that the combined score of both teams will be either over 47 in this example (betting the over) or under 47 (betting the under). So if the combined total score of both teams is over 47 points, then the "Over" bettors will win the amount they wagered in the proportion of 10 won for every 11 wagered. If the combined total score of both teams is under 47 then the "Under" bettors win the amount they wagered in the proportion of 10 won for every 11 wagered. Once again if the combined final score of both teams falls exactly on the posted total, the game is considered a push and all bets are refunded.

While most straight wagers are placed on the side and total for the entire game, there may be a few other straight wagers available. Please note the following.

First half wagering: A bettor may wager a straight bet on which team will win the first half of action in just the same fashion as if he were placing a side bet for the entire game, only in this case, the event "ends" at the conclusion of the first half. A bettor may also place a similar wager on the total points scored in the first half of a given game, just like wagering on the total of a full game, only in this case the event ends at the conclusion of the first half. When placing a first half wager, ONLY the first half of action matters in determining the outcome of the wager.

Halftime wagers: Halftime lines are posted by the line manager soon after the completion of the first half of play. A player may then place a straight side wager on which team will win the second half and the player wins or loses solely on the scoring done after halftime as what happened in the first half is irrelevant to that wager. A bettor may also place a similar wager on the total points scored in the second half of a given game, just like wagering on the total of a full game, only in this case the outcome of the event is determined by only considering those points scored in the second half. When placing halftime wager, ONLY the second half of action plus any overtime scoring matters in determining the outcome of the wager.

Quarter wagers: Some sportsbooks will also offer first quarter, second quarter, third quarter and fourth quarter wagering on select football games. When wagering on these events, only points scored in the selected quarter count towards the outcome of the wager. Points scored in any overtime period(s) will NOT count on a fourth quarter wager.

Matchups: Sportsbooks also offer straight wagering on select head-to-head matchups involving individual teams and/or players. For example, you will be able to wager on who will score more points on a given NFL weekend, such as the St. Louis Rams or the Indianapolis Colts. Often, this will not be a standard 11-10 wager as one team may be favored by a wider margin, such as the Rams -150 and the Colts +130.

Tuesday, November 11, 2008

Football Betting >Pick Tips

From: The MUSCLE

Football Betting Tips for Making Your Weekly Picks!

There are a lot of variables in football - some you can factor in to your game analysis - many you can't. Successful football picks, even for the pros, are hard to come by. Remember, in a very good season a good handicapper will only win 58 out of 100 bets. He bets big though!

A good place to start is early in the week watching the 'NFL wrap' style programs readily available on the TV. Listen to what coaches are saying, what players are saying and assess their levels of motivation. Of course you need to analyse this on the field too on game day.

Through the week, as you get closer to the Sunday kick off, you will get a clearer picture regarding injuries to players, the weather, staff and management changes, rivalries, and NFL gossip (remember the T Owens affair and what a bad effect it had on the Eagles?) Try to understand how these issues might affect the result.

Many more knowledgeable punters like to make their football picks earlier in the week - when the lines first go up. The reason for this is that they can pick up the value. Indeed the sportsbooks expect this early action and it helps them to even out their spreads.

Very often it can pay to get onto a favorite early because that team, especially if it is a popular team, will often have their spread deteriorate during the course of the week e.g from -2.5 to -3. Conversely, it can pay to get on to an underdog later in the week because in order to draw some action on an unfashionable team the sportsbook may move out the line from e.g +9 to +10 or +11.

Of course the danger of getting in your football picks early is that a key participant could be ruled out of the game later in the week, or the weather could change dramatically, which often effects the Totals (over / under) market.

Sometimes, even when virtually all the information points to the favorite winning and covering the spread - you may well still take the opposing team from a value perspective. This likelihood of the favorite winning could already be 'in the price' and you need to know when to leave teams alone. The best way is to have an idea of the spread or odds in your head after you have gathered your information and before you look at the posted line!

Other points, less obvious than some, are also worth looking at. Is the game you are looking ot bet on, a Monday night game going out live to the whole country? You'd be surprised how a dog team can pick themselves up under the spotlight. Also look at whether or not one of the teams has been humiliated by the other in the previous game? Is it likely to happen again - perhaps the spread is skewed due to that last game?

Hopefully the above had proven somewhat helpful and help you to decide on your own football picks and what factors to consider.

Sunday, November 9, 2008

Football Betting Lines

By: THE PLAYER

Football Betting Lines
Football betting lines come in many shapes and sizes and give us many different betting opportunities. I’ll explain the many football betting lines you are likely to see, and give you examples of each of them so you understand what you will be looking at. Let’s begin by going over the various football betting lines you are likely to encounter.

The first basic football line lists the side and the total and looks like this: 101 New England Patriots -3 102 Miami Dolphins 41

You are risking 110 for every 100 dollars wagered on either the side or the total. If you like New England, you must win the game by more than three points to collect your bet. If you like Miami, you must either win the game outright, or lose by less than three points to collect. If the Patriots win by exactly three points you get a tie, or what is called a push, and your money is refunded. The total number of points is 41 and you can wager the game to go over or under that amount.

The next betting line is called the moneyline and looks like this: New England -160 Miami +140

The moneyline wager is just a bet on who will win the game outright, no points involved. If you like New England you are risking 160 for every 100 dollars wagered. If you like the Dolphins, and they win, you win 140 dollars for every 100 dollars wagered.

The next most common football betting line you are likely to see is the halftime line. It looks like this: New England PK -140 Miami 19

If you like the Patriots for the second half you are risking 140 for every 100 dollars. If you like the Dolphins you get 120 for every 100 wagered. The take back on the Dolphins is 20 dollars lower than the price on New England; therefore, it is called a 20-cent line. The total of 19 is the amount of points for the second half and you can wager over/under that amount risking the traditional 110 for every 100 dollars bet.

At some sportsbooks you can also bet the first half. The line would look very similar to the example listed above for the second half. You may also find individual quarter bets in the NFL and they would look like this: New England PK -120 Miami 7

That could be the example of a first quarter line and it is the same as the previous examples. Those are the basic football betting lines you are likely to see. Now let’s take a look at another possibility for a football betting line you might see during the season.

Future odds are very common in football as odds are posted for NFL teams to win their individual divisions, conferences, and ultimately the Super Bowl. Odds to win those events are very simple and straightforward and look like this: New England 7-1 Miami 15-1

Those are two examples of odds to win the Super Bowl. You would win 700 for every 100 dollars wagered if New England won the Super Bowl and 1500 for every 100 dollars risked on Miami if the Dolphins won the Super Bowl.

The odds look the same but are lower for winning the conference and individual divisions. College football has similar odds to win the National Championship and the separate conferences. Those are the basic football betting lines you will see during the football season. If there is any line you don’t understand, ask your sportsbook, and they will be happy to explain it to you.

Friday, November 7, 2008

Glossary of Football Terminology

From: The GRADUATE


Get to Know the Football Lingo
Astroturf:
an artificial surface used instead of grass on many football fields.
Audible: verbal commands shouted by the quarterback to his teammates at the line of scrimmage to change a play on short notice.

Backfield: the area behind the line of scrimmage.
Backs: the running backs; the halfback and the fullback.
Ball Carrier: any player who has possession of the ball.
Beat: when a player gets past an opponent trying to block or tackle him.
Blackout: when a regional network TV affiliate is forbidden from showing a local game because it is not sold out.
Blitz: a play where the defensive team sends players rushing towards the line of scrimmage as soon as the ball is snapped to try to sack the quarterback.
Blocking: the act of preventing a defensive player from getting to the ball carrier; blockers use their arms and bodies but may not hold an opponent.
Bomb: a long pass thrown to a receiver sprinting down the field.
Bowl Game: a college football game played in late-December or early-January, after the regular season, between two successful teams.
Bump-and-Run: a technique used by pass defenders, where they hit a receiver once within 10 yards of the line of scrimmage to slow him down, and then follow him to prevent him from catching a pass.

Call a Play: instruct players to execute a pre-planned play.
Clipping: blocking an opponent below the waist from behind; this illegal block is a personal foul, punishable by a 15-yard penalty.
Complete Pass: a forward pass to a teammate who catches it in the air.
Conferences: groups into which teams are divided in professional and college football; the NFL is divided into National and American Conferences.
Controlling the Game Clock: the use of tactics by an offensive team to either save or use up time on the game clock, which often dictates its choice of plays.
Cover or Coverage: preventing a player from gaining yards; in pass coverage, a defender follows a receiver to prevent him from catching a pass; in kick coverage, members of the kicking team try to prevent a long kick return.
Cut Back: a sudden change in direction taken by a to make it more difficult for defenders to follow and tackle him.

Dead Ball: a ball becomes dead when a play is over and becomes live as soon as it is snapped for the next play.
Division: in the NFL, sub-groups within conferences, such as the Eastern, Central and Western Divisions; also, a grouping of teams in college football, where Division I contains the most competitive teams and Division III the least.
Double Coverage: when 2 defensive players cover one receiver.
Down: one of 4 chances a team on offense has to gain 10 yards; also, the state of a player who has just been tackled; also, a ball that a player touches to the ground in the end zone to get a touchback.
Down the Field: in the direction of the opponent's goal line.
Draft Choice: a player chosen by a professional sports team from a pool of college players in an annual draft.
Drive: the series of plays a team puts together in an attempt to score.
Drop Back: when a quarterback, after taking the snap, takes a few steps backward into an area called the pocket to get ready to pass.
Drop Kick: a type of free kick where a player drops the ball and kicks it right after it hits the ground; rarely used today.

Eligible Receiver: a player allowed by the rules to catch a forward pass; all offensive players are eligible except linemen and the quarterback, who must notify the referee if they wish to become eligible and stand at least one yard behind the line of scrimmage before the snap.
Encroachment: if a player (besides the center) is in the neutral zone and contact occurs prior to the snap; a foul punishable by a 5-yard penalty.
End Line: the boundary line that runs the width of the field along each end.
End Zone: the area between the end line and goal line bounded by the sidelines, which a team on offense tries to enter to score a touchdown.
Extra Point(s): additional point(s) scored by a team after it has scored a touchdown, either by a point-after-touchdown (1 point) or a 2-point conversion (2 points).

Fair Catch: when a kick returner decides only to catch a punt or kickoff and not advance it, protecting himself from being hit by an opponent; he signals for a fair catch by raising one hand in the air and waving it.
Field Goal: a place kick that passes above the crossbar and between the uprights of the goalpost, earning the team that kicked it 3 points.
Field Position: the location of a team on the field relative to the two goal lines; good field position for a team is near its opponent's goal line, while bad field position is close to its own goal line.
First Down: the first chance out of 4 that a team on offense has to advance 10 yards down the field; as soon as it gains those yards, it earns a new first down.
Forward Pass: a pass thrown by a team closer to the opponent's goal line; a team is allowed to throw only one forward pass per play, and it must be thrown from behind the team's line of scrimmage.
Forward Progress: the location to which a ball carrier has advanced the ball, even if he was pushed backwards after getting there.
Foul: a violation of football's rules by a team or player, punishable by a penalty.
Franchise: a team; the legal arrangement that establishes ownership of a team.
Free Agent: a player whose contract with his most recent team has expired, allowing him to sign a new contract with any team that makes him an offer.
Free Kick: a type of kick taken to start or restart play after a team has scored, with no defenders nearer than 10 yards away; includes a kickoff and a kick after a safety.
Fumble: when a ball carrier loses possession by dropping the ball or having it knocked away before a play ends; the first player to regain possession of the loose ball is said to make the recovery, and his team becomes the offense.

Goal Line: a line drawn across the width of the field, 10 yards inside each end line, which a team must cross with the ball to score a touchdown.
Goalpost: a tall metallic structure that stands at the back of each end zone; consists of a crossbar and two uprights that extend upward from it, supported directly above the end line by a base; teams try to kick the ball above the crossbar and between the uprights to score a field goal or extra point.
Going for It: when a team facing a fourth down decides to try for a new first down instead of punting; if it fails, it loses possession of the ball.

Hand-Off: a running play where the quarterback hands the ball to a back.
Hang Time: the length of time a punt is in the air.
Heisman Trophy: an award presented annually by the Downtown Athletic Club of New York to the best college football player in the country.
Holding: a foul where a player impedes the movement of an opponent by grasping or hooking any part of his body or uniform; punishable by a penalty - 10 yards if against the offense, 5 yards + first down if against the defense.
Home Field Advantage: the benefit a team gets by playing games in the area where it is based, due to fan support, familiarity with its surroundings and the lack of required travel.
Home Game: a game played in a team's own stadium.

In Bounds: the region of the field inside the sidelines and end lines.
Incomplete Pass: a forward pass that touches the ground before being caught.
Intentional Grounding: a foul called against a quarterback who purposely throws an incomplete forward pass solely to avoid a sack; cannot be called if the pass lands at or beyond the line of scrimmage.
Interception: a pass caught in the air (picked off) by a defender whose team immediately gains possession of the ball and becomes the offense.

Kickoff: when a player kicks a ball from a tee at his own 30-yard line (35 in college) to the opposing team, whose player tries to advance it the other way; used to start the game, the second half and overtime, and to restart play after each score.
Kick Coverage: strategically positioning of the kicking teams players to eliminate any running room, for the opposing team's player receiving the kick, to run; referred as setting the coverage return lanes.

Lateral: a pass thrown to a teammate backwards from the team's line of scrimmage or parallel to it; unlike a forward pass (which can be thrown only once per play), players may lateral the ball as often as they want.
Line of Scrimmage: an imaginary line which no player may cross before the snap; each team has its own line of scrimmage, separated by the neutral zone.
Lineman: a player who starts each play within 1 yard of his line of scrimmage.
Live Ball: a ball becomes live as soon as it is snapped or free kicked (as in a kickoff); opposite of a dead ball.
Loose Ball: a ball that is not in possession of either team, such as after a fumble or a kickoff; it can be recovered by either team.

Man-in-Motion: a single player on the offense who is permitted to move prior to the snap; he may only run parallel to the line of scrimmage or away from it.
Midfield:the 50-yard line, which divides the length of the field in half.

Necessary Line: the imaginary line the offense must cross to achieve a new first down.
Neutral Zone: the region that contains the ball as it sits on the ground before each play; the area between the two lines of scrimmage.
NFL (National Football League): the major professional football league in the U.S. with 28 teams; its headquarters are in New York.
NFL Championship: the game held from 1933 through 1965 to decide the champion of professional football; renamed the Super Bowl in 1966.
Nickel Defense: when a defense brings in a 5th defensive back to replace a linebacker on the field, increasing its pass coverage.

Offending Team: the team that committed a foul.
Off-side: when any part of a player's body is beyond his line of scrimmage when the ball is snapped; a foul punishable by a 5-yard penalty.
On Downs: the term used to describe a team's loss of possession if it fails to reach the necessary line on a fourth down play.
Open Receiver: a player who has no defender closely covering him.
Out of Bounds: the region of the field touching or outside the sidelines and end lines; as soon as a ball carrier or the ball itself touches out of bounds, the play is over.

Pass Defender: a defensive player who covers an opposing receiver.
Pass Patterns or Pass Routes: pre-determined paths receivers follow to help the passer quickly locate them so he can more easily get them the ball.
Pass Protection: blocking by offensive players to keep defenders away from the quarterback on passing plays.
Pass Rush: a surge by defenders to get past blockers and sack the quarterback.
Personal Foul: a foul that might cause injury; punishable by a 15-yard penalty.
Picked Off: intercepted.
Pitch-Out: a lateral tossed from a quarterback to a running back.
Place Kick: a kick towards the goalpost for a field goal or extra point; held between the ground and another player's finger.
Play: a spurt of action that begins with a snap and ends with a dead ball.
Play Clock: a clock displayed above each end zone that limits the time teams may take between plays to 40 seconds (30 in college); the ball must be snapped before the clock runs down to 0.
Play-Action Pass: a passing play after the quarterback has faked a hand-off.
Playoffs: the post-season tournament that determines the NFL champion.
Pocket: the area behind the offensive line, where the quarterback is protected by his blockers.
Point-After-Touchdown (PAT): a place kick taken from the opponent's 2-yard line; awarded to a team that has scored a touchdown, it is worth 1 point if it goes through the goalpost.
Possession: to be holding or in control of the football.
Previous Spot: where the ball was snapped to begin the last play.
Punt: when a player 10 yards behind the center catches a snap, drops it and kicks it before it hits the ground; an opponent tries to catch and advance it the other way.
Pylon: a short orange marker at each of the end zone's 4 corners.

Quarterback: the leader of a team's offense, he takes the snap from the center and either hands the ball to a running back to run with, passes it to a receiver or runs with it himself; he also communicates each play to his teammates.

Reading the Defense: recognition by the quarterback of the defensive formation; he may then call an audible to adjust the offense.
Receiver: an offensive player who catches or attempts to catch a forward pass.
Recovery: to gain or regain possession of a fumble.
Return: an attempt by a player who has just caught an interception, punt, or kickoff to advance the ball the other way.
Roll Out: when a quarterback runs parallel to the line, looking for a receiver.
Rookie: a first-year player in the NFL.
Rush: a running play; also, a pass rush.

Sack: a tackle of the quarterback behind his line of scrimmage.
Safety: when a ball carrier is tackled in his own end zone after bringing the ball there under his own power; the defense earns 2 points and receives a free kick from the offense's own 20-yard line.
Scrambling: evasive movements by a quarterback to avoid being sacked.
Series: the group of 4 downs a team has to advance 10 yards.
Sideline: the boundary line that runs the length of the field along each side; a ball carrier or ball that touches or crosses the sideline is out of bounds.
Single-Elimination: a tournament where a team is eliminated after one loss.
Snap: when the center while facing forward quickly hands the ball between his legs to a player standing behind him (usually the quarterback) to start each play.
Special Teams: the group of players who participate in kicking plays.
Spike: when a player throws the ball at the ground to celebrate a touchdown.
Spiral: a ball passed or kicked with a spin which propels it further with more accuracy; the ball points the same direction throughout its flight.
Spot: a location on the field, determined by an official, to mark forward progress or the place of a foul.
Stiff Arm (or straight arm): a push by a ball carrier to ward off a tackler.
Succeeding Spot: where the next play would start if no penalty was called.
Super Bowl: the championship game of the NFL, played between the champions of the AFC and NFC at a neutral site each January; it is the culmination of the NFL playoffs.

Tackle Set: a player position on both the offensive and defensive lines; there is usually both a left and right tackle

Thursday, November 6, 2008

Sports Betting >Types of Wagers for National Football League Games

From: Kid Rockstar

Types to Bets You Can Place for NFL Games
So where do you think I got the money to party like a rockstar? Well, from making winning bets on NFL games, of course!!

The only sporting event better than watching a NFL game, is making a winning wager on a NFL game. Ain't America great? Ya gotta love it!!

There are numerous wagers, such as straight bets, parlays, and teasers, available to be places for any NFL game. I will provide a brief explanation of these different types of bets, all of which can be placed at an online wager exchange (sport book).

Straight Bets
The team wagered on must win by the point spread given at the time of the wager. For straight wagers, unless otherwise indicated, the odds are $1.10 to win $1.00. Games that tie are considered "no action" and money is re-deposited back into your account. Due to changing events, the point spread may fluctuate at any time.

Example: Player wagers $110.00 on Cleveland -6 to beat +6 If San Diego wins by more than 6 points the player wins $100.00 so the total payout including the initial wager would be $210.00. If Cleveland only wins by 6 points then the game is considered "no action" and all money is returned to the bettor. If the Cleveland wins by less than 7 points the wagers is lost.

Totals (also known as Over/Under bets)
The combined score of both teams for games wagered on, all totals lay $1.10 to win $1.00 unless it is otherwise indicated.

Example: The player lays $110.00 on the OVER in the NY Jets/Dallas game. The total for the game is 45. If both teams' combined score is more than 45 than the player would win $100.00. If the combined score is equal 45 the game is considered "no action" and the money is returned. If the combined score is less than 45 then the wager is lost.

Money Line Wagers
The team wagered on just has to win the game. The amount you lay or take for each game may vary. The money line that is read to at the time of your wager is the money line you keep regardless of any line movement.

Example: The player wagers on Miami -160 at Minnesota +260. If Miami wins then the player would lay $160.00 to win $100.00. If the player bet on Minnesota then the player would lay $100.00 to win $260.00

I place my NFL bets online with the BookMaker, you can too...





Parlays (also known as multiples or combos)
This is a bet of 2 or more teams (selections) or propositions in no particular order. All teams wagered on in a parlay must win. If there is a tie, or "no action" among the selections made, the parlay reverts down to the next lowest number for payoff. In the case of a 2-team parlay, it will revert down to a straight wager. No parlay bets will be accepted where individual "selections" are connected. For example, you cannot parlay the over of the first half of a football game with the over of the total game, because the two are 'connected'.

Example: Bettor wants to make a 5 team parlay: San Diego -7 Chicago +3 St. Louis -4 New England -10 Cincinnati -8 If all these games win then the bettor would have won at 20-1 odds. If only 1 team loses then the entire parlay loses.

Parlays are a very exciting way for the sports betting enthusiast to WIN VERY LARGE AMOUNTS OF MONEY WITH VERY LIMITED RISK! Just look at the simple payout chart below to see how much you'll win by betting just $250 on the parlay combinations.

Typical Parlay Net Winnings for a $250 bet:

  • 2 team parlay winner pays $650

  • 3 team parlay winner pays $1500

  • 4 team parlay winner pays $2500

  • 5 team parlay winner pays $5000

  • 6 team parlay winner pays $10,000

  • 7 team parlay winner pays $18,750

  • 8 team parlay winner pays $37,500

  • 9 team parlay winner pays $75,000

  • 10 team parlay winner pays $175,000



PLACE YOUR PARLAYS ONLINE HERE...


Teasers
A teaser is a selection of two or more teams in one wager in which the point spread is adjusted in your favor. The number of teams selected and the number of points selected determines the payout odds. A "Tie" or "No Action" and a "Win" on a two team teaser shall constitute a "No Action" wager. A "Tie" or a "No Action" and a "Loss" on a two team teaser shall constitute a "Losing" wager. Ties on a three or more team teaser shall revert to the next lowest betting bracket. (Example: A tie on a three team becomes a two team teaser.)

Typical Teaser Net Winnings for $250 bet:


6 points 6.5 points 7 points
2 teams $227 $208 $192
3 teams $450 $400$350
4 teams $750 $625 $500
5 teams $1125 $1000 $875
6 teams $1500 $1375 $1250

Future Book Wagers
A "futures" wager is a bet placed on an event that is scheduled to occur at some future date. For instance, prior to the beginning of the regular season for each major sport, odds will be established for each team to win their individual division, conference and seasonal championship.

Another type of "future" wager that has become extremely popular is the over/under wager for the total number of victories for the entire season for a given team.

Proposition Bets (Exotics)
Simply put, Proposition/Exotic Bets may generally be considered as any wager other than a straight "side" or "over/under" wager. More specifically, these wagers usually involve specific events and occurrences that happen throughout any given game. We have listed some examples for you below.

Props/Exotics will be offered on the more marquee games on the betting menu. These include, but are not limited to, Sunday and Monday night NFL games, various NCAA Football games, major Bowl games, and most Playoff and Championship games. There are also many other miscellaneous events that Props and Exotics will be offered for.

Examples and Definitions of Common Props/Exotics

  1. Which team will be the first to score; touchdown, field goal or other? (This bet will be taken off the board for wagering 15 minutes before the scheduled kickoff time because the coin has been tossed and the team who will have the first possession of the ball is known.)
  2. Which team will be the last to score? The team that scores last in the game (touchdown, field goal or other, overtime included).
  3. Will either team score in the first X minutes and XX seconds of the game?
  4. Will the first score of the game be a touchdown (overtime included)?

  5. Will the last score of the first half be a field goal?
  6. Will either team score in the last 2 minutes of the first half?
  7. Will the team that scores first win the game?
  8. Will either team have 3 or more unanswered scores?

  9. Will either team score 3 times without the other team scoring in between (touchdown or field goal, conversions do not count)?
  10. Will the longest touchdown be over or under XX yards?

  11. Will the shortest touchdown of the game be over or under XX yards?
  12. Which half will have the most points scored in it by both teams combined (overtime included in the second half)?
  13. Will the total field goals made by both teams combined be over/under X?

  14. Will Quarterback X throw an interception?

  15. Will the total rushing yards by Running back X be over or under X?

  16. Which team will have the most penalties?
  17. Will the total sacks made by both teams combined be over or under X?
  18. Will the total fumbles lost by both teams be over or under X?

  19. Will the total points scored by a team be over or under X?

  20. Alternate point spread (works exactly the same as the normal point spread).

As you can see there are all kinds of wagering action for NFL Football. All of these bets can be made easily, and very safely, online. Check out how to take advantage of all this betting action online, below.



Wednesday, November 5, 2008

Football Betting >Money Management

From: MR. BLING

Money Management Basics
Gamblers or prospective gamblers beware! Most gambling hype you read, see, or hear in regard to gambling sports is misinformed, erroneous or simply designed to take your money before you even place a bet.

In order to be successful sports bettor, you have to have skills in money management, play selection, a good attitude, and reasonable expectations as to what you can expect to win if you are successful. Let me give you a method of money management as an eye opener:

Size of Bet Initial Bankroll
$20-$30 $1000-$2000
$40-$50 $2000-$3000
$100 $5000
$500 $25000

Most players start the season with absolutely no clue as to how much capital it takes to withstand the ups and downs of a typical football season. You should give yourself enough money to have a chance all year. Sport gambling is nearly always full of streaks. Even with great handicapping, you are still going to lose 40 percent of your bets, so be prepared. You have got a bankroll, so what is next? Divide it up as follows:

BankrollAverage Bet College Pro Reserve
$1000 $25 $400 $400 $200
$2000 $50 $800$800 $400
$5000 $100 $2000 $2000 $1000
$25000 $500 $10000 $10000 $5000

Here is the important part - Never risk more than 25 percent to 30percent of your bankroll on any week. In other words, if you like 5 pro games you will bet 6 percent of our bankroll on each game. On the best plays you will bet 8 percent and maybe 2 to 3 times a year you will find a game that's worth 10 percent of your bankroll. If you love a lot of action, simply drop your bet size (2 percent to 3 percent), but never risk more than 33 percent of your bankroll in one day.

If you win one week, your bankroll is larger so you'll automatically increase your bets as you win and conversely decrease your bets as you lose. The purpose of the reserve is to re-capitalize one of your bankrolls if the season starts out cold and you hit an early losing streak. In a typical year you should be cautious weeks 1 - 4, be bold weeks 5 - 12, and then revert to caution until the play-offs and bowl games.

This is a simple money management scheme and we will coach you on taking profits or when to use your reserve as the season progresses. There are more sophisticated methods of money management available, but for most people this method should work just fine. This should give you a start in the right direction.

Football Betting >The Basics

From: THE MUSCLE

FOOTBALL BETTING BASICS
Football betting offers a wide range of wagering based on spread betting. To succeed at football betting, you first need to learn the standard types of wagers and understand how betting lines work. Next, you need to know the football terms used at Sportsbooks, thus our Football Glossary. Lastly, and most important, is money management. This is the art of balancing your desire to win with the presevation of your capital.

Always remember, capital preservation is #1 and the need to win is #2.

To start with, check out these basic football betting tutorials..

After that, our advanced lessons take you to the next level.

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